ConNEXTion is the social accountability platform helping people break phone addiction through gamified leagues and party streaks.
The Crisis
Average daily screen time
Depression rates since 2010
Annual productivity loss (US)
Americans feeling lonely
Average lifetime spent on phones
Check phone within 10 min of waking
Our phones are designed to be addictive. We all know excessive screen time is harmful, but existing solutions—blocking apps, passive tracking, solo gamification—fail because they treat it as an individual problem. The missing ingredient is social accountability.
The Solution
When every member of a league meets their goal on the same day, everyone unlocks a Party Streak. This creates powerful peer accountability—nobody wants to be the one who breaks the streak. The psychology is proven: loss aversion, social proof, and shared celebration combine to drive behavior change.
Validation
"ConNEXTion has genuinely changed my relationship with my phone. I'm more present with my kids now."
— Beta User, Parent, Age 38
Opportunity
Why Now? Post-pandemic digital fatigue is real. Gen Z is leading a digital wellness movement. Mental health awareness is at an all-time high. The technology (iOS/Android screen time APIs) has finally matured. The market is ready.
Monetization
✓ Profitable by Year 3 with just 60K paid users + 30 B2B customers
Competition
| Platform | Social First | Gamification | Auto-Track | Cross-Platform | Free Tier |
|---|---|---|---|---|---|
| ConNEXTion | ✓ | ✓ | ✓ | ✓ | ✓ |
| Apple Screen Time | ✗ | ✗ | ✓ | ✗ | ✓ |
| Freedom / Cold Turkey | ✗ | ✗ | ✓ | ✓ | ✗ |
| Forest | ⚠️ | ✓ | ✓ | ⚠️ | ⚠️ |
| Opal | ⚠️ | ⚠️ | ✓ | ✗ | ✗ |
Impact
150K users reducing screen time by 30%. Measurably improved sleep, productivity, and relationships. Proven model for digital wellness.
1M+ users. Holistic wellness tracking (sleep, activity, mindfulness). AI-powered coaching. Full B2B suite for corporate wellness.
100M+ users worldwide. Partnerships with schools and governments. Measurable societal mental health improvement. A generation growing up with healthy tech habits.
"Make digital wellness as normal as physical fitness."
We're raising $250K-500K to scale from successful beta to 10,000 users. Proven product-market fit, strong unit economics, massive market, and a mission that matters.